![]() Nevertheless, the move from space ship to space station for this sequel has had less of an effect on the experience than you might expect. ![]() Guns display their ammo total in blue holograms beamed from the shaft of the weapon, eliminating the need for on-screen furniture. Isaac's health bar is rendered in lights on the back of his suit. Once again Dead Space 2's style benefits from a HUD integrated into the world. In these moments Isaac's non-weapon based abilities become keys to survival, lending combat a distinguished, thoughtful edge. These jaundiced quadrupeds dart from pillar to post, peering at you around a corner with one feral eye before leaping at breakneck speed to break your neck. The stalkers stand out as particularly fearsome creatures. ![]() While the horror ambience building routinely lacks subtlety and nuance ("I don't want to die" scrawled on the wall in blood is such a cliché it has the opposite of the intended effect), the AI design of Dead Space 2's enemies is nothing short of frightful.
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